Episodes

The Mindset of Personal Success in the Game Industry, with Tommy Tallarico

Sept. 15, 2021

Tommy Tallarico is a veritable video game industry icon. As one of the most successful video game composers in history, he has helped revolutionize the gaming world, creating unique audio landscapes that enhance the video g…

How to Create Breakthrough Worldwide Hits, with Amy Jo Kim

Sept. 8, 2021

Named by Fortune as one of the “Top 10 Influential Women in Games”, Amy Jo Kim is a game designer, community architect, and innovation coach. Her design credits include Rock Band, The Sims, eBay, Netflix, nytimes.com, Ultima…

Shots On Goal, with Jon Radoff

Aug. 25, 2021

Jon Radoff is the founder of Beamable, the creator-centric platform for building live games in Unity. Before founding Beamable, Jon built one of the first commercial games on the Internet, took a web content management compa…

How to Win as a Mobile Game Entrepreneur, With Joakim Achrén

Aug. 17, 2021

Joakim Achrén is a gaming entrepreneur, with fifteen years of experience from two venture-backed gaming startups, including Next Games, which IPOed in 2107. Joakim is now running Elite Game Developers, a company that helps e…

What Games Truly Are, with Tadhg Kelly

Aug. 11, 2021

Tadhg Kelly is a highly experienced consultant in augmented reality, virtual reality, and video games. He has a deep background in game design and production, as well as partner and developer relationship management. Since t…

How to Start a Mobile Studio, with Travis Boatman

Aug. 3, 2021

Travis is CEO and co-founder of Carbonated, an LA-based mobile games studio. A 25-year veteran of the game industry (with over 20 years in mobile), Travis has also served as SVP Mobile at both Zynga and Electronic Arts, wher…

Truly Innovative Game Design, with Nick Fortugno

July 27, 2021

Nick Fortugno is an entrepreneur, interactive narrative designer, and game designer based in New York City. He is a founder and principal of Playmatics, a game development company that has created a variety of digital and r…

The Web3 Gaming Revolution, with Emma-Jane MacKinnon-Lee

July 20, 2021

Emma-Jane is a space engineering dropout liberating gaming and fashion in web3 through mod culture. She is the Founder & CEO of DIGITALAX, the pioneer Digital Fashion NFT protocol and marketplace for gaming and esports. In s…

Going Full-Time, with Colm Larkin

July 13, 2021

Colm is a programmer, game designer, and board game enthusiast. He jumped into game development by founding Gambrinous in 2014 and has released two titles so far: Guild of Dungeoneering and Cardpocalypse. He is also involved…

Season 2 Trailer of Playmakers: The Game Industry Podcast!

July 6, 2021

Playmakers is back with a brand new season by and for game industry professionals. We're bringing you actionable insights you can use to grow in your career, make better games, and improve your game industry business. The pa…

The Art of Transmedia Storytelling, With Chris Ferriter

June 29, 2021

Master of cross-medium storytelling, Chris Ferriter, joins us on the podcast today. Chris is an award-winning Producer and Designer whose career has spanned the motion picture and video game industries beginning in 1994 befo…

How to Succeed in the Indie Games Business, With Jay Powell

June 22, 2021

In this value-packed episode, we’re joined by Jay Powell, founder of The Powell Group, a video game consulting firm focused on business development, publishing support, and licensing with clients like Other Ocean, Spill Gam…

Rapid Prototyping Secrets for Better Games with Bernard François

Nov. 11, 2020

Bernard François runs Preview Labs, a company dedicated to helping studios create prototypes. They have created prototypes for Amazon, Wargaming, Unity, Google R&D, Disney Imagineering, and many more. In this highly actiona…

Inside the Mind of a Game God, with Steve Meretzky

Sept. 15, 2020

I mean, it's Steve Meretzky, one of the greatest game writers and puzzle designers of all time. He's also served as VP of Games at King, VP of Creative at GSN, and VP of Game Design at Playdom/Disney. Steve is a hilarious cr…

From Table Tops to Live Ops, with Bruce Harlick

Sept. 7, 2020

Bruce Harlick is a prolific game designer and a beloved member of the bay area design community. He's worked at Monolith, LucasArts, Zynga, TinyCo, Hanger 13, and more on everything from MMOs to Facebook games. In our talk, …

Product Management & Monetization 101 & 201, with Gordon Rowe

Aug. 31, 2020

Gordon Rowe was a product manager on Mafia Wars, and then served as Zynga's only product manager on the 3rd party publishing team working with external studios to help them improve the performance of their games. He also wor…

How to Become (or work with) a AAA Game Composer, with Michael Bross

Aug. 25, 2020

AAA audio composer and sound designer Michael Bross has composed on games like Ratchet and Clank, Counter Strike, Odd World, X-com 2, Simpsons Tapped out, World of Tanks, Arena of Valor, and many more. In this interview, yo…

Managing Your Game Industry Career, with Marc Mencher

Aug. 3, 2017

Marc’s first gaming job was at Sphere, which was later renamed to Spectrum Holobyte. He worked as a software engineer on the games Vet and Falcon 1. When Spectrum Holobyte merged with Microprose in 1993, Mencher was asked to…

Aligning Game Chi on Deadspace & Battlefield, with Ian Milham

July 27, 2017

Ian has been in the gaming business for twenty years, including time as an environment artist, the art director for the Dead Space games, and the creative director of Battlefields 4 and Hardline. In 2016 he became Game Direc…

Inside a Game Design Consultancy, with Adrian Crook

July 18, 2017

Adrian Crook is an award-winning game design consultant with over 20 years’ experience in the social, casual, and core games sectors. He has produced and designed over two dozen products across platforms ranging from early N…

How to Build a Great Reputation in the Game Industry, with Gordon Bellamy

July 14, 2017

Gordon P. Bellamy is an American video game executive. He has over 19 years of experience and leadership in the interactive entertainment industry. Gordon was the Executive Director of the International Game Developers Assoc…

Directing AAA Video Games, with Brian Allgeier

July 11, 2017

An American video game designer who is best known for his work as the lead designer and creative director on the Ratchet & Clank series developed by Insomniac Games for the PlayStation 2, PlayStation 3, and PlayStation 4.

Game Design Process Lessons from a Master, with Dave Rohrl

July 4, 2017

Dave Rohrl has more than 22 years experience designing and producing online games for a mass audience. Over the course of his career, he has led design or production on more than 50 games and overseen or consulted on dozens…

How to Create UX that Drives Retention & Monetization, with Alfonzo Burton

June 21, 2017

Alfonzo Burton is one of the top designers in UI/UX. His insight and unsurpassed design techniques have been utilized by many of the top grossing games in the marketplace to date, many achieving the 100-Million-dollar mark. …