Episodes

June 02, 2017

Building Empathy & Emotion into Your Game, with Robin Hunicke

Robin Hunicke is an innovative American video game artist. She's also a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke is recognized in the industry for her support of independent game development, experimentation in game design, research in dynamic difficulty adjustment, and the advocacy of women within the games industry.

May 25, 2017

Game Design as a Way of Being, with Eric Zimmerman

Eric Zimmerman is a game designer the co-author of four books including Rules of Play with Katie Salen, which was published in November 2004. Eric Zimmerman has written at least 24 essays and white-papers since 1996, mostly pertaining to game development from an academic standpoint. He's currently a founding faculty at the NYU Game Center. Eric Zimmerman is deeply embedded in New York Game scene. Having originally cofounded Gamelab, the studio that went out to create Diner Dash.

May 17, 2017

The Secret Sauce of Video Game Story Design, with Ed Kuehnel

Ed Kuehnel, a screenwriter (Lumberjack Man) and game writer who has worked on over fifty video games for publishers such as Disney Interactive, Paramount Digital, Vivendi/Universal and Ubisoft.

May 10, 2017

Hacking Kickstarter to Fund Your Game, with Lorne Lanning Part 2 of 2

Lorne Lanning is an American game designer, director, writer and voice actor. He is also co-founder of Oddworld Inhabitants. He is best known for creating the Oddworld series including Abe's Abe's Exoddus, Munch's Oddysee, Stranger's Wrath and Oddworld: New 'n' Tasty! He is currently working on Oddworld: Soulstorm.

May 09, 2017

Designing Games that Stand the Test of Time, with Lorne Lanning Part 1 of 2

Lorne Lanning is an American game designer, director, writer and voice actor. He is the co-founder of Oddworld Inhabitants and is best known for creating the Oddworld series including Abe's Oddysee, Abe's Exoddus, Munch's Oddysee, Stranger's Wrath and Oddworld: New 'n' Tasty!. He is currently working on Oddworld: Soulstorm.

May 06, 2017

How to Use Hollywood Talent in your Game, with Lev Chapelsky

Lev Chapelsky is a founding partner and general manager for Blindlight, a Hollywood-based production company that has been operating at the nexus of the videogame and Hollywood industries for the past 12 years. Leading game producers from all of the global top 20 game companies have turned to Blindlight when they want creative contributions from Hollywood, or when they need help navigating the murky waters between these two industries.

May 06, 2017

One Million Downloads in One Week: The Power of Rapid Prototyping, with Mike Mika

Mike Mika has 20+ years game development experience. He helped launch NGMoco, pioneering some of the first free-to-play games for iPhone. He's run studios and played a major role in the shift to digital content distribution with Xbox Live and PSN. He has shipped over 190 games on every platform since the Game Boy, his most recent title, #IDARB was downloaded by over a million people in the first week of its release.

May 06, 2017

An Introduction from Your Host Jordan Blackman

In this short intro, host Jordan Blackman explains the genesis of the podcast, discusses who will get the most out its programming, and briefly outlines his own game industry experience.

May 05, 2017

Venture Funding for Game Studios, with Jason Della Rocca

Jason Della Rocca is the co-founder of Execution Labs, a hands-on early stage investor for independent game developers. Prior, he served as the executive director of the International Game Developers Association (IGDA) for nearly nine years.

May 05, 2017

Playmakers Trailer

A quick intro to what this show is all about.