Aug. 25, 2021

Shots On Goal, with Jon Radoff

Shots On Goal, with Jon Radoff

Jon Radoff is the founder of Beamable, the creator-centric platform for building live games in Unity. Before founding Beamable, Jon built one of the first commercial games on the Internet, took a web content management company public, grew a game advertising network, and launched mobile games played by millions of people including Game of Thrones Ascent and Star Trek Timelines. He fights for the game makers of the world by helping make it possible for creative people to make the games they envision without the technological hurdles that normally stand in their way.

Listen in to gain some incredibly valuable insight spanning topics like:

- How his company evolved into what Beamable is today
- Tips and techniques for getting your game off the ground
- How to balance time iterating a game and the time and budget to move on to a new project
- Why it’s important to get user feedback before you even have a playable version of your game
- How to know when it’s time to throw in the towel on a project
- The future of the metaverse

For more resources head to www.playmakerspodcast.com


Jon Radoff is the founder of Beamable, the creator-centric platform for building live games in Unity. Before founding Beamable, Jon built one of the first commercial games on the Internet, took a web content management company public, grew a game advertising network, and launched mobile games played by millions of people including Game of Thrones Ascent and Star Trek Timelines. He fights for the game makers of the world by helping make it possible for creative people to make the games they envision without the technological hurdles that normally stand in their way.

Listen in to gain some incredibly valuable insight spanning topics like:    

  • How his company evolved into what Beamable is today
  • Tips and techniques for getting your  game off the ground
  • How to balance time iterating a game and the time and budget to move on to a new project
  • Why it’s important to get user feedback before you even have a playable version of your game
  • How to know when it’s time to throw in the towel on a project 
  • The future of the metaverse 


Resources Mentioned: